AI Insights · Timothy · October 2023
Top 5 Ultracasual Games in Poland Q3 2023: Unified Platform Performance
Discover the performance trends of the top 5 ultracasual games in Poland for Q3 2023, including downloads, revenue, and weekly active users.
Overview of Top 5 Ultracasual Games in Poland for Q3 2023
The third quarter of 2023 saw interesting trends in the performance of the top 5 ultracasual games in Poland. Data from Sensor Tower reveals valuable insights into downloads, revenue, and weekly active users for these popular games. Let's dive into the specifics for each game.
Dot to Dot: Connect the Dots
This game from Dot to Dot s.r.o. experienced fluctuating revenue throughout the quarter, peaking at around $89 in early July and gradually declining to approximately $19 by the end of September. Downloads showed a similar downward trend, starting at 525 in late June and hitting a low of 56 in early September before rebounding to 335 by the end of the quarter. Weekly active users declined from 892 at the beginning of the quarter to 477 by the end.
Fill The Fridge!
Rollic Games' app saw a varied revenue stream, peaking at $73 in mid-July and ending the quarter at $39. Downloads were robust, with a high of nearly 9.9K in late June, dipping to around 4.1K in early September, and stabilizing at approximately 7.5K by the end of the quarter. Weekly active users showed a decline from 24.7K to 19.1K over the same period.
Draw it
Kwalee Ltd's Draw it had a stable revenue, peaking at $58 at the end of September. Downloads decreased from 7.8K in late June to 2.2K by the end of the quarter. Weekly active users also declined from 15.7K at the start to 5.4K at the end of Q3.
Diamond Painting ASMR Coloring
Published by Crazy Labs, this app saw relatively stable revenue, peaking at $49 in late June and ending at $28 by the end of September. Downloads were highest at 1.8K in late August, subsequently falling to 491 by the end of the quarter. Weekly active users also showed a decline from 2.9K to around 1.8K.
Slime it: Slime Game Simulator
This game from Slime4Fun had a peak revenue of $184 in late June, which then dropped to around $23 by the end of September. Weekly active users decreased from 1.3K at the start to just over 1K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.